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[showtime]A little bit of sculpting to start setting the age of the characterisation.  In addition some of the garments have been designed, patterned, draped and imported to ZBrush for further modelling work. The ability to make the rough meshes in Marvelous Designer is ernomously helpful, as it gives you and understanding of the structure and volumes in the clothes. The live simulation reacts to the adjustments you make to the cutting patterns and this feedback helps to create an understanding of how the fabric reacts to gravity and the shapes of the body.

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