was successfully added to your cart.
3D Digital Design3d modelling3D Renderinganimation workflowcharacter designCharacter riggingcharacterisationConcept Artcontemporary portraituredigital costume designDigital Doubledigital portraitdigital sculpturefrancis baconFreudian unconsciousMayaobservationPatrick Stewartpatrick stewart as francis baconscene settingsculpture
December 19, 2011

Close to final renders

The tests are near completion. Mental Ray is a temperamental and sensitive beast. The displacement maps in particular seem to be error prone and unstable. Just a few more tweaks before the final output.  By…
Read More
3D Character Modelling3D Digital Design3d modelling3d printing3D Renderingcharacter designcharacterisationConcept Artcontemporary portraituredigital costume designDigital Doubledigital portraitdigital sculpturedisplacement mapelizabethan portraitfrancis baconMayaMental RaymudboxobservationPatrick Stewartpatrick stewart as francis baconsculpturetesselationUncategorizedZBrush
October 19, 2011

More elements and refinements

Creating textures with correct bump, displacement, specular, diffuse properties is a time consuming process. everything has to be tested and tweaked until near perfection. In the case of a photoreal scenario, If…
Read More

This is a new website, please bear with us as we iron out the bugs Dismiss