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3D Character Modelling3D Digital Design3d modelling3d printing3D Renderingcharacter designcharacterisationConcept Artcontemporary portraituredigital costume designDigital Doubledigital portraitdigital sculpturedisplacement mapelizabethan portraitfrancis baconMayaMental RaymudboxobservationPatrick Stewartpatrick stewart as francis baconsculpturetesselationUncategorizedZBrush
October 19, 2011

More elements and refinements

Creating textures with correct bump, displacement, specular, diffuse properties is a time consuming process. everything has to be tested and tweaked until near perfection. In the case of a photoreal scenario, If…
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