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Close to final renders

By | 3D Digital Design, 3d modelling, 3D Rendering, animation workflow, character design, Character rigging, characterisation, Concept Art, contemporary portraiture, digital costume design, Digital Double, digital portrait, digital sculpture, francis bacon, Freudian unconscious, Maya, observation, Patrick Stewart, patrick stewart as francis bacon, scene setting, sculpture | No Comments

[showtime] The tests are near completion. Mental Ray is a temperamental and sensitive beast. The displacement maps in particular seem to be error prone and unstable. Just a few more tweaks before the final output. …

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Mental Ray tests

By | 3D Character Modelling, 3D Digital Design, 3d modelling, 3D Rendering, character design, Character rigging, Concept Art, digital costume design, digital sculpture, francis bacon, HDRI, Maya, Mental Ray, Patrick Stewart, patrick stewart as francis bacon, Procedural modelling, project managemnet, ZBrush | No Comments

[showtime] I am checking the lighting setup with Mental Ray for Maya. It is proving to be a very sensitive and tempermental program, struggling to simulate natural lighting from the small portal…

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