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3D Character Modelling3D Digital Design3d modelling3d printing3D Renderingcharacter designcharacterisationConcept Artcontemporary portraituredigital costume designDigital Doubledigital portraitdigital sculpturedisplacement mapelizabethan portraitfrancis baconMayaMental RaymudboxobservationPatrick Stewartpatrick stewart as francis baconsculpturetesselationUncategorizedZBrush
October 19, 2011

More elements and refinements

Creating textures with correct bump, displacement, specular, diffuse properties is a time consuming process. everything has to be tested and tweaked until near perfection. In the case of a photoreal scenario, If…
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3D Character Modelling3D Digital Design3d modelling3D Renderingcharacter designCharacter riggingConcept Artdigital costume designdigital sculpturefrancis baconHDRIMayaMental RayPatrick Stewartpatrick stewart as francis baconProcedural modellingproject managemnetZBrush
September 28, 2011

Mental Ray tests

I am checking the lighting setup with Mental Ray for Maya. It is proving to be a very sensitive and tempermental program, struggling to simulate natural lighting from the small portal windows…
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3D Character Modelling3D Digital Design3d modellingcharacter designConcept ArtDigital Doubledigital portraitdigital sculptureelizabethan portraitfrancis baconLook and feelMayaMental RayPatrick Stewartpatrick stewart as francis baconscene settingsculptureZBrush
September 25, 2011

Props for the Portrait

Francis Bacon was the philosopher who formulated empiricism, which became the basis for the scientific method. I am placing the portrait in an Observatory and the Props will contain references to the…
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3D Character Modelling3D Digital Design3d modelling3D Renderingcharacter designCharacter riggingcharacterisationConcept Artcontemporary portraituredigital costume designDigital Doubledigital portraitdigital sculpturedisplacement mapfrancis baconMental RayPatrick Stewartpatrick stewart as francis baconZBrush
September 13, 2011

Starting the Second Phase

With the files prepared for the 3D print of the sculpture made, the next part of the project is to translate the portrait into Maya for the Photo-real scene render set up.…
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