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sculptureUncategorizedZBrush
October 1, 2013

Visualisation work for John McKenna’s Shipbuilders of Port Glasgow sculpture

I worked up these in Zbrush. This will be a 10 metre tall steel sculpture. The proposal won a public vote against  four others, and by a long way too. I like to…
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3d animationAI animationArtificial intelligence driven animationAutonomous PortraitCharacter riggingcontemporary portraitureDepth sensorDigital DoubleKinect for WindowsMoCapMotion CaptureMotion SimulationphotorealismPhysical interfacesProcedural animationsculpturetesselation
November 22, 2012

New kit

Receiving delivery of a new workstation for the Autonomous Portrait Project. a simple beast with a 6 core i7 processor, and two Nvidia GTX 680 GPU cards. With this comes two Kinect for…
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3D Digital Design3d modelling3D Renderinganimation workflowcharacter designCharacter riggingcharacterisationConcept Artcontemporary portraituredigital costume designDigital Doubledigital portraitdigital sculpturefrancis baconFreudian unconsciousMayaobservationPatrick Stewartpatrick stewart as francis baconscene settingsculpture
December 19, 2011

Close to final renders

The tests are near completion. Mental Ray is a temperamental and sensitive beast. The displacement maps in particular seem to be error prone and unstable. Just a few more tweaks before the final output.  By…
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3D Character Modelling3D Digital Design3d modelling3d printing3D Renderingcharacter designcharacterisationConcept Artcontemporary portraituredigital costume designDigital Doubledigital portraitdigital sculpturedisplacement mapelizabethan portraitfrancis baconMayaMental RaymudboxobservationPatrick Stewartpatrick stewart as francis baconsculpturetesselationUncategorizedZBrush
October 19, 2011

More elements and refinements

Creating textures with correct bump, displacement, specular, diffuse properties is a time consuming process. everything has to be tested and tweaked until near perfection. In the case of a photoreal scenario, If…
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